For 3D animators
Contribute a special move
Make a move for the game — a kick, a throw, a finisher, a victory pose. If we put it in, your name goes in the credits, exactly as you write it.
One skeleton for everyone
Every character body in our 3D city uses the same skeleton — the same 28 bones with the same names. That means a move you animate once works on every character, from the street runners to the giant mechs.
- 01 Download the skeleton below and open it in Blender, Maya, Cinema 4D or whatever you use.
- 02 Animate your move on it. Keep the bone names as they are.
- 03 Export as binary FBX or GLB, put it somewhere with a share link, and send it with the form.
The skeleton
The Operative · GLB
A rigged body on the shared skeleton, with a few of the game’s moves inside so you can see how they play.
Download the skeleton (GLB, 1.8 MB)Need it as FBX instead? Email us and we’ll send you the rig.
See all 28 bone names
- mixamorig:Hips
- mixamorig:Spine
- mixamorig:Spine1
- mixamorig:Spine2
- mixamorig:Neck
- mixamorig:Head
- mixamorig:HeadTop_End
- headfront
- mixamorig:LeftShoulder
- mixamorig:LeftArm
- mixamorig:LeftForeArm
- mixamorig:LeftHand
- mixamorig:LeftHandMiddle4
- mixamorig:RightShoulder
- mixamorig:RightArm
- mixamorig:RightForeArm
- mixamorig:RightHand
- mixamorig:RightHandMiddle4
- mixamorig:LeftUpLeg
- mixamorig:LeftLeg
- mixamorig:LeftFoot
- mixamorig:LeftToeBase
- mixamorig:LeftToe_End
- mixamorig:RightUpLeg
- mixamorig:RightLeg
- mixamorig:RightFoot
- mixamorig:RightToeBase
- mixamorig:RightToe_End
Send your move
You keep ownership of your animation. Sending it lets us use it in the game with your credit — it is not a sale and not a licence for anyone else. Want to sell characters too? Apply as an artist.
